0001: // ---------------------------------------------------------------------------- 0002: // 0003: // main.cpp - 最初のファイル 0004: // 0005: // Copyright (c) 2002 IMAGIRE Takashi (imagire@gmail.com) 0006: // All Rights Reserved. 0007: // 0008: // ---------------------------------------------------------------------------- 0009: #define STRICT 0010: #define INITGUID 0011: 0012: #include <windows.h> 0013: #include <d3d8.h> 0014: #include <d3dx8.h> 0015: #include "main.h" 0016: #include "draw.h" 0017: 0018: // ---------------------------------------------------------------------------- 0019: // オブジェクト 0020: // ---------------------------------------------------------------------------- 0021: static LPDIRECT3D8 s_lpD3D = NULL; 0022: static LPDIRECT3DDEVICE8 s_lpD3DDEV = NULL; 0023: static D3DPRESENT_PARAMETERS s_d3dpp; 0024: 0025: static bool s_end; // the flag to judge the end 0026: 0027: // ---------------------------------------------------------------------------- 0028: // 宣言 0029: // ---------------------------------------------------------------------------- 0030: int PASCAL WinMain(HINSTANCE hInst,HINSTANCE hPrev,char *CmdLine,int CmdShow); 0031: LRESULT CALLBACK MsgProc(HWND hWnd,UINT msg,WPARAM wParam,LPARAM lParam); 0032: HRESULT InitD3D( HWND hWnd ); 0033: LRESULT CALLBACK MyMsgProc(HWND hWnd,UINT msg,WPARAM wParam,LPARAM lParam); 0034: 0035: // ---------------------------------------------------------------------------- 0036: // Name: WinMain() 0037: //----------------------------------------------------------------------------- 0038: int PASCAL WinMain(HINSTANCE hInst,HINSTANCE hPrev,char *CmdLine,int CmdShow) 0039: { 0040: s_end = 0; 0041: 0042: srand(timeGetTime()); 0043: 0044: // ウィンドウの生成 0045: RECT rect; 0046: SetRect(&rect, 0, 0, WIDTH, HEIGHT); 0047: DWORD style = (FULLSCREEN) ? WS_POPUP :(WS_CAPTION|WS_SYSMENU|WS_BORDER|WS_MINIMIZEBOX); 0048: AdjustWindowRect(&rect, style, FALSE); 0049: int width = rect.right - rect.left; 0050: int height = rect.bottom - rect.top; 0051: 0052: WNDCLASS wc; 0053: ZeroMemory(&wc, sizeof(WNDCLASS)); 0054: wc.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH); 0055: wc.hCursor = LoadCursor(NULL, IDC_ARROW); 0056: wc.hInstance = hInst; 0057: wc.lpfnWndProc = MsgProc; 0058: wc.lpszClassName = CAPTION; 0059: if(RegisterClass(&wc) == 0) return 0; 0060: 0061: HWND hWnd = CreateWindow(CAPTION // class name 0062: ,"Collision Shader - [Left-click]:Shoot [Right-Drag]:Camera Control [SPACE]:reset" // window name 0063: ,style // window style 0064: ,CW_USEDEFAULT 0065: ,CW_USEDEFAULT 0066: ,width 0067: ,height 0068: ,NULL 0069: ,NULL 0070: ,hInst 0071: ,NULL 0072: ); 0073: if(hWnd == NULL) return 0; 0074: 0075: // Initialization of the Direct3D 0076: if(SUCCEEDED(InitD3D(hWnd))){ 0077: 0078: if(FAILED(InitRender(s_lpD3DDEV))) s_end = true; 0079: 0080: ShowWindow(hWnd, SW_SHOW); 0081: UpdateWindow(hWnd); 0082: 0083: // The main loop 0084: MSG msg; 0085: while (!s_end) 0086: { 0087: if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)){ 0088: TranslateMessage(&msg); 0089: DispatchMessage(&msg); 0090: }else{ 0091: s_lpD3DDEV->Clear(0,NULL,D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER,D3DCOLOR_XRGB(0,0,0),1.0f,0); 0092: s_lpD3DDEV->BeginScene(); 0093: 0094: Render(s_lpD3DDEV); 0095: 0096: s_lpD3DDEV->EndScene(); 0097: if (FAILED(s_lpD3DDEV->Present(NULL,NULL,NULL,NULL))) 0098: s_lpD3DDEV->Reset(&s_d3dpp); 0099: } 0100: } 0101: } 0102: 0103: // END 0104: CleanRender(s_lpD3DDEV); 0105: RELEASE(s_lpD3DDEV); 0106: RELEASE(s_lpD3D); 0107: 0108: return 0; 0109: } 0110: // ---------------------------------------------------------------------------- 0111: // Name: MsgProc() 0112: //----------------------------------------------------------------------------- 0113: LRESULT CALLBACK MsgProc(HWND hWnd,UINT msg,WPARAM wParam,LPARAM lParam) 0114: { 0115: switch (msg){ 0116: case WM_CLOSE: 0117: s_end = true; 0118: return 1; 0119: break; 0120: default: 0121: break; 0122: } 0123: 0124: return DefWindowProc(hWnd,msg,wParam,lParam); 0125: } 0126: //----------------------------------------------------------------------------- 0127: // Name: InitD3D() 0128: //----------------------------------------------------------------------------- 0129: HRESULT InitD3D( HWND hWnd ) 0130: { 0131: // Create Direct3D Object 0132: if (NULL == (s_lpD3D = Direct3DCreate8(D3D_SDK_VERSION))){ 0133: MessageBox(NULL,"Direct3D の作成に失敗しました。",CAPTION,MB_OK | MB_ICONSTOP); 0134: return E_FAIL; 0135: } 0136: 0137: // Get the video mode 0138: D3DDISPLAYMODE d3ddm; 0139: if( FAILED( s_lpD3D->GetAdapterDisplayMode( D3DADAPTER_DEFAULT, &d3ddm ) ) ) return E_FAIL; 0140: // Seach the ability of the video card 0141: D3DCAPS8 caps; 0142: s_lpD3D->GetDeviceCaps(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &caps); 0143: 0144: ZeroMemory(&s_d3dpp, sizeof(D3DPRESENT_PARAMETERS)); 0145: 0146: s_d3dpp.BackBufferCount = 1; 0147: if (FULLSCREEN){ 0148: s_d3dpp.Windowed = FALSE; 0149: s_d3dpp.BackBufferWidth = WIDTH; 0150: s_d3dpp.BackBufferHeight = HEIGHT; 0151: }else{ 0152: s_d3dpp.Windowed = TRUE; 0153: s_d3dpp.BackBufferWidth = WIDTH; 0154: s_d3dpp.BackBufferHeight = HEIGHT; 0155: } 0156: s_d3dpp.BackBufferFormat = d3ddm.Format; 0157: s_d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE; 0158: s_d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; 0159: s_d3dpp.hDeviceWindow = hWnd; 0160: // Judge the z-buffer 0161: s_d3dpp.EnableAutoDepthStencil = TRUE; 0162: if( FAILED( s_lpD3D->CheckDeviceFormat( caps.AdapterOrdinal, 0163: caps.DeviceType, d3ddm.Format, 0164: D3DUSAGE_DEPTHSTENCIL, 0165: D3DRTYPE_SURFACE, 0166: D3DFMT_D24S8 ) ) ){ 0167: s_d3dpp.AutoDepthStencilFormat = D3DFMT_D16; 0168: }else{ 0169: s_d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8; 0170: } 0171: 0172: DWORD vs[] = {D3DCREATE_HARDWARE_VERTEXPROCESSING, D3DCREATE_MIXED_VERTEXPROCESSING, D3DCREATE_SOFTWARE_VERTEXPROCESSING,0 }; 0173: D3DDEVTYPE ps[] = {D3DDEVTYPE_HAL, D3DDEVTYPE_REF, (D3DDEVTYPE)0}; 0174: 0175: DWORD v = (caps.VertexShaderVersion < D3DVS_VERSION(1,0)) ? 1 : 0; 0176: DWORD p = (caps.PixelShaderVersion < D3DPS_VERSION(1,0)) ? 1 : 0; 0177: 0178: for(;ps[p];p++){ 0179: for(;vs[v];v++){ 0180: if(SUCCEEDED(s_lpD3D->CreateDevice(D3DADAPTER_DEFAULT, ps[p],hWnd,vs[v],&s_d3dpp,&s_lpD3DDEV))) goto set_up; 0181: } 0182: } 0183: set_up: 0184: return S_OK; 0185: } 0186: