0001: // ----------------------------------------------------------------------------
0002: //
0003: // load.h - 全体的な定義
0004: //
0005: // Copyright (c) 2001 IF (if@kun-desu.ne.jp)
0006: // All Rights Reserved.
0007: //
0008: // ----------------------------------------------------------------------------
0009: #ifndef _LOAD_H
0010: #define _LOAD_H
0011:
0012: #include <d3d8.h>
0013: #include <d3dx8.h>
0014:
0015: // ----------------------------------------------------------------------------
0016: // モデル
0017: // ----------------------------------------------------------------------------
0018:
0019: // ----------------------------------------------------------------------------
0020: // 頂点の定義
0021: // ----------------------------------------------------------------------------
0022: typedef struct {
0023: float x,y,z;
0024: float nx,ny,nz;
0025: float tu0,tv0;
0026: // float tu1,tv1;
0027: }D3D_CUSTOMVERTEX;
0028: #define D3DFVF_CUSTOMVERTEX (D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_TEX1/* | D3DFVF_TEX2*/)
0029:
0030: extern DWORD dwDecl[];
0031:
0032: class CMyMesh{
0033: public:
0034: CMyMesh(){
0035: bActive = false;
0036: pVB = NULL;
0037: pIndex = NULL;
0038: pSubsetTable = NULL;
0039: pTextures = NULL;
0040: pMaterials = NULL;
0041: nFaces = nVertices = dwNumMaterials = 0;
0042: rot.x = rot.y = rot.z = 0;
0043: }
0044: bool bActive;
0045: float radius; // 大きさ
0046: D3DXVECTOR3 center; // 中心位置
0047: D3DXVECTOR3 rot;
0048:
0049: LPDIRECT3DVERTEXBUFFER8 pVB;
0050: LPDIRECT3DINDEXBUFFER8 pIndex;
0051: D3DXATTRIBUTERANGE *pSubsetTable;
0052: DWORD nFaces;
0053: DWORD nVertices;
0054: D3DMATERIAL8 *pMaterials; // メッシュの質感
0055: LPDIRECT3DTEXTURE8 *pTextures; // メッシュのテクスチャー
0056: DWORD dwNumMaterials; // マテリアルの数
0057:
0058: HRESULT Load(LPDIRECT3DDEVICE8 lpD3DDev, char *filename);
0059: void Release();
0060: };
0061: // ----------------------------------------------------------------------------
0062: // テクスチャー
0063: // ----------------------------------------------------------------------------
0064: class CTextureMgr{
0065: public:
0066: static HRESULT Load(LPDIRECT3DDEVICE8 lpD3DDev, const char *filename, LPDIRECT3DTEXTURE8 *ppTexture);
0067: static void Release(LPDIRECT3DTEXTURE8 pTexture);
0068: };
0069: // ----------------------------------------------------------------------------
0070: // 頂点シェーダー
0071: // ----------------------------------------------------------------------------
0072: class CVertexShaderMgr{
0073: public:
0074: static HRESULT Load(LPDIRECT3DDEVICE8 lpD3DDev, const char *filename, DWORD *phVertexShader, const DWORD dwDecl[]);
0075: static void Release(LPDIRECT3DDEVICE8 lpD3DDev, DWORD *phVertexShader);
0076: };
0077: // ----------------------------------------------------------------------------
0078: // ピクセルシェーダー
0079: // ----------------------------------------------------------------------------
0080: class CPixelShaderMgr{
0081: public:
0082: static HRESULT Load(LPDIRECT3DDEVICE8 lpD3DDev, const char *filename, DWORD *phPixelShader);
0083: static void Release(LPDIRECT3DDEVICE8 lpD3DDev, DWORD *phPixelShader);
0084: };
0085:
0086:
0087: #endif /* !_LOAD_H */
0088: