0001: // ----------------------------------------------------------------------------
0002: //
0003: // main.cpp - Main part for windows programming
0004: //
0005: // Copyright (c) 2001 if (if@edokko.com)
0006: // All Rights Reserved.
0007: //
0008: // ----------------------------------------------------------------------------
0009: #define STRICT
0010:
0011: #include <windows.h>
0012: #include <d3d8.h>
0013: #include <d3dx8.h>
0014: #include "main.h"
0015: #include "draw.h"
0016:
0017: // ----------------------------------------------------------------------------
0018: // Object
0019: // ----------------------------------------------------------------------------
0020: static LPDIRECT3D8 s_lpD3D = NULL;
0021: static LPDIRECT3DDEVICE8 s_lpD3DDEV = NULL;
0022: static D3DPRESENT_PARAMETERS s_d3dpp;
0023:
0024: static bool s_end; // flag for finish
0025:
0026: // ----------------------------------------------------------------------------
0027: // decl
0028: // ----------------------------------------------------------------------------
0029: int PASCAL WinMain(HINSTANCE hInst,HINSTANCE hPrev,char *CmdLine,int CmdShow);
0030: LRESULT CALLBACK MsgProc(HWND hWnd,UINT msg,WPARAM wParam,LPARAM lParam);
0031: HRESULT InitD3D( HWND hWnd );
0032:
0033: void SetDrop(float x , float y);
0034: void ResetDrop();
0035: int IsDrop();
0036:
0037: // ----------------------------------------------------------------------------
0038: // Name: WinMain()
0039: //-----------------------------------------------------------------------------
0040: int PASCAL WinMain(HINSTANCE hInst,HINSTANCE hPrev,char *CmdLine,int CmdShow)
0041: {
0042: s_end = 0;
0043:
0044: RECT rect;
0045: SetRect(&rect, 0, 0, WIDTH, HEIGHT);
0046: DWORD style = WS_CAPTION|WS_SYSMENU|WS_BORDER|WS_MINIMIZEBOX;
0047: AdjustWindowRect(&rect, style, FALSE);
0048: int width = rect.right - rect.left;
0049: int height = rect.bottom - rect.top;
0050:
0051: WNDCLASS wc;
0052: ZeroMemory(&wc, sizeof(WNDCLASS));
0053: wc.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
0054: wc.hCursor = LoadCursor(NULL, IDC_ARROW);
0055: wc.hInstance = hInst;
0056: wc.lpfnWndProc = MsgProc;
0057: wc.lpszClassName = CAPTION;
0058: if(RegisterClass(&wc) == 0) return 0;
0059:
0060: HWND hWnd = CreateWindow(CAPTION
0061: ,CAPTION
0062: ,style
0063: ,CW_USEDEFAULT
0064: ,CW_USEDEFAULT
0065: ,width
0066: ,height
0067: ,NULL
0068: ,NULL
0069: ,hInst
0070: ,NULL
0071: );
0072: if(hWnd == NULL) return 0;
0073:
0074: if(SUCCEEDED(InitD3D(hWnd))){
0075:
0076: if(FAILED(InitRender(s_lpD3DDEV))) s_end = true;
0077:
0078: ShowWindow(hWnd, SW_SHOW);
0079: UpdateWindow(hWnd);
0080:
0081: // Main loop
0082: MSG msg;
0083: while (!s_end)
0084: {
0085: if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)){
0086: TranslateMessage(&msg);
0087: DispatchMessage(&msg);
0088: }else{
0089: s_lpD3DDEV->Clear(0,NULL,D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER,D3DCOLOR_XRGB(255,255,255),1.0f,0);
0090: s_lpD3DDEV->BeginScene();
0091: Render(s_lpD3DDEV);
0092: s_lpD3DDEV->EndScene();
0093: if (FAILED(s_lpD3DDEV->Present(NULL,NULL,NULL,NULL)))
0094: s_lpD3DDEV->Reset(&s_d3dpp);
0095: }
0096: }
0097: }
0098:
0099: // finish
0100: CleanRender(s_lpD3DDEV);
0101: RELEASE(s_lpD3DDEV);
0102: RELEASE(s_lpD3D);
0103:
0104: return 0;
0105: }
0106: // ----------------------------------------------------------------------------
0107: // Name: MsgProc()
0108: //-----------------------------------------------------------------------------
0109: LRESULT CALLBACK MsgProc(HWND hWnd,UINT msg,WPARAM wParam,LPARAM lParam)
0110: {
0111: long x, y;
0112:
0113: switch (msg){
0114: case WM_LBUTTONDOWN:
0115: x = (lParam << 16) >> 16;
0116: y = lParam >> 16;
0117: SetDrop((float)x , (float)y);
0118: break;
0119: case WM_MOUSEMOVE:
0120: x = (lParam << 16) >> 16;
0121: y = lParam >> 16;
0122: if(IsDrop())SetDrop((float)x , (float)y);
0123: break;
0124: case WM_LBUTTONUP:
0125: ResetDrop();
0126: break;
0127: case WM_KEYDOWN:
0128: case WM_CLOSE:
0129: s_end = true;
0130: return 1;
0131: break;
0132: default:
0133: break;
0134: }
0135: return DefWindowProc(hWnd,msg,wParam,lParam);
0136: }
0137: //-----------------------------------------------------------------------------
0138: // Name: InitD3D()
0139: //-----------------------------------------------------------------------------
0140: HRESULT InitD3D( HWND hWnd )
0141: {
0142: if (NULL == (s_lpD3D = Direct3DCreate8(D3D_SDK_VERSION))){
0143: MessageBox(NULL,"Failed to Create Direct3D",CAPTION,MB_OK | MB_ICONSTOP);
0144: return E_FAIL;
0145: }
0146:
0147: D3DDISPLAYMODE d3ddm;
0148: if( FAILED( s_lpD3D->GetAdapterDisplayMode( D3DADAPTER_DEFAULT, &d3ddm ) ) ) return E_FAIL;
0149:
0150: ZeroMemory(&s_d3dpp, sizeof(D3DPRESENT_PARAMETERS));
0151:
0152: s_d3dpp.BackBufferCount = 1;
0153: s_d3dpp.Windowed = TRUE;
0154: s_d3dpp.BackBufferWidth = WIDTH;
0155: s_d3dpp.BackBufferHeight = HEIGHT;
0156: s_d3dpp.BackBufferFormat = d3ddm.Format;
0157: s_d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
0158: s_d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
0159: s_d3dpp.hDeviceWindow = hWnd;
0160: s_d3dpp.EnableAutoDepthStencil = TRUE;
0161: s_d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
0162:
0163: D3DCAPS8 caps;
0164: s_lpD3D->GetDeviceCaps(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &caps);
0165: DWORD vs[] = {D3DCREATE_HARDWARE_VERTEXPROCESSING, D3DCREATE_MIXED_VERTEXPROCESSING, D3DCREATE_SOFTWARE_VERTEXPROCESSING,0 };
0166: D3DDEVTYPE ps[] = {D3DDEVTYPE_HAL, D3DDEVTYPE_REF, (D3DDEVTYPE)0};
0167:
0168: DWORD v = (caps.VertexShaderVersion < D3DVS_VERSION(1,1)) ? 1 : 0;
0169: DWORD p = (caps.PixelShaderVersion < D3DPS_VERSION(1,1)) ? 1 : 0;
0170:
0171: for(;ps[p];p++){
0172: for(;vs[v];v++){
0173: if(SUCCEEDED(s_lpD3D->CreateDevice(D3DADAPTER_DEFAULT, ps[p],hWnd,vs[v],&s_d3dpp,&s_lpD3DDEV))) goto set_up;
0174: }
0175: }
0176: set_up:
0177: return S_OK;
0178: }
0179: